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Achievements
Complete the following achievements to unlock Xbox Live Gamerscore points.
Achievement
How to unlock
Air to Surface ( 20 points )
Complete "Air to Surface" challenge.
Barrage ( 15 points )
Complete "Barrage" challenge.
Biomech Sweeper ( 25 points )
Complete "Biomech Sweeper" challenge.
Bionically Challenged ( 50 points )
Complete all challenges in the game.
Blood Trial ( 5 points )
Complete "Blood Trial" challenge.
Can you dig it? ( 40 points )
Complete "Can you dig it?" challenge.
Choke on that ( 50 points )
Kill Groeder - Kill him for good.
Close Up ( 5 points )
Complete "Close Up" challenge.
Come Out and Play ( 20 points )
Complete "Come Out and Play" challenge.
Cracker ( 15 points )
Complete "Cracker" challenge.
Crowd Control ( 20 points )
Complete "Crowd Control" challenge.
Down To Earth ( 10 points )
Complete "Down To Earth" challenge.
Drive-by ( 20 points )
Complete "Drive-by" challenge.
End Game ( 50 points )
Complete the final mission.
Explosive Delivery ( 10 points )
Complete "Explosive Delivery" challenge.
Fair Fight! ( 10 points )
Complete "Fair Fight!" challenge.
Feel the Beat, Y'all! ( 25 points )
Complete "Feel the Beat, Y'all!" challenge.
Headshot Bonanza ( 25 points )
Complete "Headshot Bonanza" challenge.
I got Hard ( 75 points )
Finish the game in Hard mode.
I went Commando ( 100 points )
Finish the game in Commando mode.
Incoming! ( 10 points )
Complete "Incoming!" challenge.
Jabber Man ( 10 points )
Complete "Jabber Man" challenge.
Kaboom ( 5 points )
Complete "Kaboom" challenge.
Kick In The Back ( 10 points )
Complete "Kick In The Back" challenge.
Leap Up! ( 5 points )
Complete "Leap Up!" challenge.
Let the Dog Out ( 15 points )
Complete "Let the Dog Out" challenge.
Man Locked Up ( 5 points )
Complete "Man Locked Up" challenge.
Nemesis ( 25 points )
Complete "Nemesis" challenge.
Out of the Bush ( 30 points )
Complete "Out of the Bush" challenge.
Poly Cruncher ( 25 points )
Complete "Poly Cruncher" challenge.
Pull! ( 15 points )
Complete "Pull!" challenge.
Receiving End ( 10 points )
Complete "Receiving End" challenge.
Rocket Man ( 10 points )
Complete "Rocket Man" challenge.
Shellshock ( 25 points )
Complete "Shellshock" challenge.
Shoot 'Em Up! ( 15 points )
Complete "Shoot 'Em Up!" challenge.
Slayer ( 10 points )
Complete "Slayer" challenge.
Spence is in the Air ( 10 points )
Complete "Spence is in the Air" challenge.
Stroke of Luck ( 5 points )
Complete "Stroke of Luck" challenge.
Swinger ( 5 points )
Complete "Swinger" challenge.
The Collector ( 50 points )
Find all collectibles in the game.
The Pinball Effect ( 10 points )
Complete "The Pinball Effect" challenge.
The Pitcher ( 25 points )
Complete "The Pitcher" challenge.
The River ( 10 points )
Complete "The River" challenge.
Torn Into Pieces ( 10 points )
Complete "Torn Into Pieces" challenge.
Train Wreck ( 5 points )
Complete "Train Wreck" challenge.
Two Hit Wonder ( 10 points )
Complete "Two Hit Wonder" challenge.
Whip 'Em Good ( 25 points )
Complete "Whip 'Em Good" challenge.
Whoo-paah! ( 10 points )
Complete "Whoo-paah!" challenge.
Worthy Foe ( 10 points )
Complete "Worthy Foe" challenge.
Challenges
Complete the indicated task to complete the indicated challenge. Available
challenges can be viewed on the "Information" screen.
Arm and Wire Action:
Leap Up!: Perform a leap up.
Arm and Wire Action: First Swing: Perform a swing.
Arm and Wire Action: Hand-To-Hand: Kill a grunt in hand-to-hand combat.
Arm and Wire Action: Kick In The Back: Perform 2 zip kicks on an enemy.
Arm and Wire Action: Reel In: Reel in 3 times.
Arm and Wire Action: Speed Swinger: Complete 5 consecutive speed swings.
Arm and Wire Action: Swinger: Complete 3 consecutive swings.
Arm and Wire Action: Train Block: Pull down the vehicle that is blocking
your way.
Arm and Wire Action: Train Wreck: Pull down 3 train cars.
Enemy Combat: Blood Trial: Kill 10 grunts.
Enemy Combat: Headshot Bonanza: Kill 50 grunts with a headshot.
Enemy Combat: Nemesis: Kill 350 grunts.
Enemy Combat: Slayer: Kill 25 enemy grunts.
Weapon Usage: Close up: Shoot an enemy while zoomed in.
Weapon Usage: Kaboom: Use a grenade to kill a grunt.
Weapon Usage: Two Hit Wonder: Kill 2 guards with a single hiker shot.
Hidden ending message
Successfully complete the game. After the credits, a screen with red Morse
code will appear. It translates into the German message "BESTAETIGE.
AUSFUEHRUNG VON PHASE ZWEI VORBEREITET. AKTIVIERE PROJEKT ALBATROSS."
The English translation reads "CONSENT. IMPLEMENTATION OF PHASE TWO
PREPARED. ACTIVATE PROJECT ALBATROSS."
Prequel bonus
Successfully complete Bionic Commando Rearmed to get a codes for "Purple
Matrix", "Retro costume", and "Prototype weapon"
that can be entered in Bionic Commando. Note: The codes are different
between Xbox 360 consoles.
Retro Outfit: The
code is already unlocked in the Database in Bionic Commando: Rearmed.
Prototype Weapon: In Bionic Commando: Rearmed, find the floating FSA icon
in Area A. It is located behind an electrical barrier you must backtrack
to after removing. This will unlock the code in the Database.
Purple Matrix: In Bionic Commando: Rearmed, go to Area 0 and look for
the open Yashichi door after collecting all twelve Yashichis. Collect
the "Purple Matrix" inside. This will unlock the code in the
Database.
Retro costume
Successfully complete the game.
Upgrades
Complete the following task to unlock the corresponding upgrade.
Ammunition Upgrade
1: Use a grenade to kill one Grunt. This increases ammo capacity.
Ammunition Upgrade 2: Kill an enemy with a Death From Above. This increases
your ammo capacity.
Faster Reload 1: Defeat one Biomech. This decreases the reload rate of
the Yelena.
Faster Reload 2: Use the Kite ability on 15 Grunts and kill them in the
air. This decreases the reload rate of the Yelena.
Firestorm: Kill three Grunts with one Bulldog shot. This increases the
blast radius for the Bulldog.
Hip Shot: Kill 10 Grunts. This increases shot accuracy for Tungsten.
Hollow Point: Destroy one Polycraft. Tungsten damage will be increased
(one of two).
In Your Face: Kill two Grunts with a single Hiker shot. The rate of fire
on the Hiker will be increased.
Light Armor: Kill a Grunt in hand-to-hand. This increases how much damage
you can take.
No Clipping: Defeat the Mohole. This increases ammo capacity for the SJMG)
Precision: Shoot an enemy while zoomed in with the pistol. This decreases
the bullet spread when zoomed-in with the Tungsten.
Red Matrix: Defeat the Mohole. Red Matrix doors can now be opened.
Reloaded: Kill two Grunts with the Bulldog while swinging. This decreases
the Bulldog reload time
Six Shooter: Destroy the Buraq. The Tarantula can now lock on to six targets
simultaneously.
Sledgehammer: Kill three Grunts with the Hiker while swinging. Hiker damage
is increased.
Super Charges: Kill one Grunt with a Whip Spin attack. Tungsten damage
has been increased (two of two).
The Bullet Hoser: Kill three Biomechs in hand-to-hand combat. This increases
rate of fire of the SJMG.
White Matrix: Defeat the Constructor. White Matrix doors can now be opened.
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