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Unlockable: New
Game+
To unlock a New Game+ option, beat the game once through and save after
the ending and credits have concluded. You can then play through the game
again with your items, gear, Materia, and more from your previous quest.
Unlockable: Item
Fusion Tome
To unlock the Item Fusion Tome, complete mission 8-2-1.
Unlockable: Genji
Armor
Acquiring the Genji Armor requires you to complete your DMW gallery and
to achieve 100% for each piece of the gallery. Genji Armor allows your
max HP to reach 99,999, adding permanent Endure and Regen to Zack for
as long as the gear is equipped.
Unlockable: Genji
Shield
The Genji Shield is an extremely powerful piece of gear thats located
in Mission 7-6-6. You have to fight the Magic Pot using the following
attacks in this order: Gil Toss, Costly Punch, 99,999 Damage and Octaslash.
The Genji Shield, when equipped, gives you permanent Omni Status Guard,
absorbs elemental damage and keeps permanently active Barrier and MBarrier.
Hint: Avoiding
Mission Battles
Most battles in missions can actually be avoided, if you know what to
do. Simply hug walls while you're running through areas and battles should
be easily avoided. This trick will always work in round-shaped rooms,
though it has less of a chance of working in other situations.
Hint: Find the
Cursed Ring
At the very beginning of the game, after you fight Behemoth, you will
be quickly brought to the second chapter. You'll have a scene with a character
named Kunsel, who will brief you about all sorts of important stuff. He'll
then tell you to check out the nearby supply pod, where you'll find a
Bronze Bangle. However, if you check the pod again, and again, and again
(twenty more times, in fact), you will find an item called the Cursed
Ring.
The Cursed Ring is
a statistical powerhouse, raising your HP, MP and SP by 10%, as well as
increasing all stats by ten points. However, you can't use limit breaks,
you can't level up, and you can't access the DWMs during battle, meaning
it's both a blessing and a curse!
Hint: Mission Difficulty
There are hundreds of optional missions in the game, and each and every
one of them are worth your time. You'll get lots of special items, gear
and materia for completing them, not to mention Gil and "experience"
that will go towards leveling up. However, you may notice that there are
difficulty levels affixed to each mission. Keep in mind that these fluctuate
depending on your level, so if a mission is listed as "very hard"
and you don't want to undertake it at the present time, it will become
"hard" and then "normal" (and so on) as the difficulty
level adjusts to your ever-raising level. This ultimately makes every
mission in the game manageable at one point or another.
Hint: SP Conversion
If you're in need of SP, here's a good way to convert your materia to
massive amounts of it. Take any status-raising materia (such as HP Up),
and fuse it with a Chocobo Feather or another item that will raise the
materia's attributes. Have the attribute added high (which shouldn't take
too much SP), keeping in mind that the better-leveled the materia, the
better this will work. Once you get the materia, convert it into SP.
By converting a materia
like SP++ (30+) fully mastered, I got 150,000 SP. The rarer the materia
converted, the more SP you will get from it.
Hint: 9,999 HP
If you want 9,999 HP, try the following. Fuse together two fully-leveled
HP Up materias together, and fuse into the materia twenty-five Elixirs
(you have to have the item-materia fusion skill to do this). The end result
will be an HP Up+ materia with +360% HP (or around there). Elixirs are
fairly rare items, but you can get the Elixirs you need by doing missions.
Hint: Missiles
in Banora
Early in the game, you'll reach a town called Banora. Near the end of
the mission there, you'll encounter a weird little minigame where missiles
will be shot towards you and you'll have to cut them down out of midair.
This seems like a useless exercise, but in fact how many missiles you
manage to halt will give you more time when you have to get back to Angeal's
mom's house. What's more, you'll get items and other rewards for cutting
the missiles down. If you use the added time to scour the town for more
items and grab them all, you'll get an additional substantial reward,
including an Ether, a Soma, an X-Potion, an Elixir and a Phoenix Down.
Hint: Following
Aerith
There comes a time in the game where you need to follow Aerith around
Midgar. If you're getting lost or are just feeling lazy, you can stand
in front of her and she'll literally push you to where you need to go.
Just be sure to steady yourself in front of her so that she doesn't walk
past you.
Hint: Fast Materia
Mastering
After leveling-up to a fairly high level (around the time you get the
DMW called Lucky Stars), youre in a good position to master your
equipped Materia rather easily. Head to the games very first mission,
which should be extremely easy for you to complete by this point. Because
of the parameter breaks, dying there is unlikely. You can master your
equipped Materia rather easily by hitting this mission up over and over
again.
Hint: Shinra Manor
Combo
At a certain point in the game, you will arrive with a very ill Cloud
at Shinra Manor and will have to find new clothes for him. There are four
rooms in the manor that you will find are locked as you explore, and if
you look through the keyholes of the locked doors, you will see certain
items that when counted will give you a combination to a safe which holds
Vital Slash Materia. Heres how to find the digits (From the Editor:
this submitter gave us a combination, but in fact the combination is randomly
generated on each game, hence youll have to find it on your own
by doing the following).
First Digit - Knowledge
Overflowing (In the room nearest Cloud, you will find a room full of bookshelves.
Count the books on the shelves for this number.)
Second Digit - Unfamiliar
Faces (In a room on the first floor you will find eerie apparitions floating
in a room. Count them for this digit.)
Third Digit - Tasty
Reminders From Home (The second locked room on the second floor will hold
dumbapples and cans of juice. Count them.)
Fourth Digit - On
All Four Legs (The other locked room on the first floor holds a bunch
of chairs. Count them up for the final number.)
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