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Extra options:
In the Options screen, press L1, L2, R1, or R2.
Hyper blaster:
If you have Konami's old game gun plug it in to controler port 2 before
you start the game. Load up the game, in your inventory you will now have
the hyperblaster. NOTE: To use it it's almost better to have two players
one to control the gun and one to control Harry
Hospital doors:
In the third floor of hospital area are two doors with three panels of
push buttons over each one. Read the two pictures at the far end of the
room. Use the "Camera" that you already should have found on
each of the pictures. This will reveal the necessary pattern(s) that need
to be re-drawn on the push-button panels. This opens the respective door
and allows the game to proceed.
Hyper Blaster:
The Hyper Blaster is obtained by unlocking the UFO ending, detailed below.
Note: Channeling stone shows up on the Game Ending screen, not this weapon.
The channeling stone is another possible item (in the convenience store
in Next Fear mode if the game is completed with a Good+ rating). To get
the UFO ending with it (and subsequently the Hyper Blaster immediately
in the Next Fear mode), use the item at these locations:
Old Silent Hill: On
the roof of the Alternate School
Alternate Central Silent Hill: Right outside the hospital before fighting
the Moth/Adul Grub.
Resort Area: Norman's Motel, in front of the apartments
Alternate Resort Area: On the bridge of the boat.
Alternate Resort Area: Roof of lighthouse.
Zodiac Room:
In the room with the Zodiac Signs, click the digit according to the amount
of limbs in the picture (from left to right; Sagitarrius:6, Taurus:4,
Gemini:8).
Unlocking
the Grim Reaper's door:
To unlock the Grim Reapers door in "nowhere", type ALERT on
the panel next to the door.
Saving Cybil
Bennet on the carousel:
Walk up to Cybil at the very start of the fight, while your energy is
full. She should slap you. Immediately after she slaps you, splash her
with the "red liquid" to save her, saving valuable time. Note:
The red liquid is found in the "normal" hospital, on the floor
next to the administrator's desk.
Getting the
katana:
Complete the game with the good ending to receive the katana. Save, then
begin the game again. Play through until reaching the first house that
was entered in old Silent Hill. Go to the door that was previously locked
in the hallway to find the katana. Completing the game with the good ending
will also allow access to the channeling stone.
Bathroom teleporters
in school:
Enter and exit the girl's bathroom in the second part of the school (through
the clock tower). The game will transport your character to the second
floor bathroom, which is closed off (along with the men's second floor
bathroom) from the rest of the second floor hallway. There are two boxes
of handgun ammunition and one box of shotgun shells in the second floor
men's bathroom. After collecting them, enter and exit the girl's bathroom
on that floor to return to the first floor.
Telling Dr.
Kaufmann about drugs:
When you are doing the things that Kaufmann left in the pool hall, go
to the Indian Runner Store, enter the combination (0473). and go inside.
Move around the counter, stand in front of the white drawer, and press
X. Answer "Yes" to open it. Go all the way back behind the counter.
Use the "Safe Key" on the safe that is down by your feet. It
will open, and reveal three bags of drugs. You can not take them. Talk
to Kaufmann to mention them to him.
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