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Knife cheat
On the mercenaries game, if you use the knife to kill a zombie, you get
24 seconds.if you use a gun to kill a zombie, you get 3 seconds. when
you see a zombie on the ground laying on its chest, equip the knife because
when you walk by him he will bite your leg and you will stomp on his head.you
should get 24 seconds for stomping on his head with the knife in your
hand.you only get 3 seconds if you have a gun in your hand.
Play as Brad
Vickers
To play as Brad Vickers (the guy that gets killed by Nemesis) u must complete
the game 3 times with A ranking with only 3 saves for each. After u complete
the game 3 times start a new game. When u get to the part where Brad and
Jill are talking do the following code: Left, Left, Left, triangle. (note:
U must find the code where all doors are op first from the gameshark)
Once u do this *don't go to the police station go to the room that requires
a Lock Pick* Now once ur there u will still be jill. then just complete
the game and when ur in the helicopter u brad will be flying the copter.
Now... start a new game and u will be playing as Brad (Note2: Don't use
the instan beat game cheat or code will be invalid)
Police locker
combination:
When entering the Police Station and going into the door in the top left
corner you will reach a room with zombies. After killing them, enter the
next room, which contains the lockers. Once there, go to the other side
to find a locker with a light on it. The game will prompt for a code.
The code is "0131", "0513", or "0114". Capcom
made Resident Evil 3 hard to cheat by making the combinations for the
lockers and locations of items in different numbers and locations. Do
things differently in each game and you will get a different game each
time it is played.
Grenade launcher:
Use the S.T.A.R.S Card in the computer in the main entrance of the Police
Station. When you get the S.T.A.R.S Emblem Key, go to the S.T.A.R.S Office.
When you are in the office, go to the big locker next to the out-of-commission
message receiver. Open the locker and you will get a Grenade Launcher.
Some people may find the Magnum in the big locker. In this situation,
the Grenade Launcher may be found in the Sub-Station.
Vaccine medium
combination:
One of the combinations when making the vaccine medium in the hospital
is 2 and B.
Killing Nemesis:
If you can, try and kill (disable) Nemesis at every opportunity you get.
Every time you manage to kill him, he will drop an item for you. The items
he drops are as follows. 1st time : Eagle part A
2nd time : Eagle part B
3rd time : 1st Aid Kit
4th time : M37 part A
5th time : M37 part B
6th time : 1st Aid Kit
7th time : Unlimited Ammo Kit The Eagle parts combine to form the Eagle
6.0 handgun. It fires 9mm bullets and has a chance of causing a "critical"
hit. This "critical" hit will kill any non-boss opponent with
one shot, but it happens randomly. The M37 parts combine to form the M37
Western Custom Shotgun. This is a shotgun a little bigger than a pistol
and has a very good rate of fire. It only stores 6 shots of 12 gauge,
but is still a very good gun. The Unlimited Ammo Kit can be combined with
any weapon in your arsenal to give it unlimited ammo (duh). I suggest
combining it with the Magnum.
Mercanary
Mode:
Beat the game on hard and you'll get mercenary mode.
Explosive
stuff:
During the game you will see sticks of dynomite strapped to the walls,
or oil drums lying around. Usually there are a lot of monsters by them.
When you see them, press L2 and X and it will aim to the objects and blow
it and all of the monsters around it into bits. Just don't get too close
to the explosive, or you will blow up.
Boutique Key:
Beat the game once on either difficulty and after the credits, you will
get a key for the boutique in the first street in the beginning of the
game. When you go inside you can change your clothes to Regina's from
Dino Crisis, or Jill's blue clothes from the first game.
Get the STARS
card:
When you first encounter Nemesis outside the police station, choose to
fight the monster. Then run to brad's body and search him for the card
case. Check the item and you will get a STARS card. You can use that in
the computer in the main hallway for the safe code
Get the Rocket
Launcher:
To get the rocket launcher, you must first defeat nemesis in the garbage
disposal area to get the card key, then take the facility key to the machine
that is next to the place where you put in the water sample. Use the facility
key in the ultraviolet ray machine and it will put codes on it. You can
the return to the room with the steam coming out of the pipes and go on
the elevator. Use the facility key at the door at the end and you will
get the Rocket Launcher
Find hostages:
In the mini-game mercanaries you must save 6 hostages. 1 - Dario Russo
- He's in the gas station.
2 - Woman - She is in the upstairs room of the press office.
3 - Brad - In the basement of the restaurant.
4 - Officer Branaugh - He's in the area where you find the fuse.
5 - Umbrella team member - in the area where you find the oil additive.
6 - Umbrella team member - in the bar.
Get the Chronos
key:
To get the chronos key you must combine the chronos chain and winder key.
Starting the
trolley:
The oil additive needed to start the trolley is located in a locked store
room inside the sales office. To unlock it, pick up the flashy remote
on a desk to turn on a TV. You will see a commercial about some product
from Umbrella Corp. Make note of what the product is. Here are some that
you might come accross: Safsprin, Adravil, Aquacure. Go to the nearby
computer where Carlos just shot his zombied friend. You will be prompted
for a password. Type in the name of the product. The store room is now
unlocked.
Design Chronos
Gear:
Combine the Gold Gear from the Clock Goddess Puzzle with the Silver Gear.
The Chronos gear is used to activate clock bells. Insert it into the bell
mechanism on the third floor of the Clock Tower.
Solve Clock
Goddess Puzzle:
The starting time on the clock is random and the goal of the puzzle is
to get the clock to 12. The way the puzzle works is each ball has a different
value, the Crystal ball is worth +1, the Obsidian Ball is worth +2, and
the Amber Ball is worth +3. Placeing the balls in the past makes them
negative(-1,-2,-3), palceing them in the present leaves their value the
same(+1,+2,+3), and placeing then in the future doubles their value(+2,+4,+6).
Since the puzzle is random you just need to do the math. Example: if the
clock reads 5:00 you need to advance the clock 7 hours there for you place
the Amber ball in the future(+6), the Obsidian ball in the present(+2),
and the Crystal in the past(-1). This gives you 7 hours and the clock
then strikes midnight. Again I say that the puzzle is randomized and will
not always be on 5:00 o'clock so you just need to do the simple math to
solve the puzzle.
Infinite Money
Trick:
Use this method to get all the infinite-ammo weapons and infinite weapons
pack. In the mercinary mode go to the area with the dumpster and the hop
skotch paintings (the one right behind the bar.) Go up the steps and take
a right. You will then go north until you get to the fork. Go through
the door and you will be in the deadend alley that is boarded up by red
and white boards. This can be done with all 3 mecinaries. There are three
dogs here. First kill 2 dogs immediately. Then lure the remaining dog
to where the boards are stacked up. Climb up onto the boards. Go to the
opposite end and watch as the dog makes attempts to jump at you. Take
a small step forward and press R1 right before he jumps. Your character
will jump backwards and get a dodge bonus. Immediately after the character
dodges, press R1 again to pick up a combo for your dodge bonus. Repeat
this process to rack up tons of money and time. It takes time, but it
is sure worth it.
Mixing Gun
Powder:
(Note: Additional mixing instructions are found within the game file on
mixing.) 66 Handgun bullets * -- Gun Powder BBA
55 Handgun bullets * -- Gun Powder AAA
40 Shotgun shells -- Gun Powder AAB
35 Handgun bullets -- Gun Powder AA
30 Shotgun shells -- Gun Powder BBB
24 Magnum rounds -- Gun Powder CCC
18 Shotgun shells -- Gun Powder BB
15 Handgun bullets -- Gun Powder A
10 Acid rounds -- Gun Powder BC
10 Cold rounds -- Gun Powder CC
10 Fire rounds -- Gun Powder AC
10 Grenade rounds -- Gun Powder C (mix A with B)
7 Shot Gun Shells -- Gun Powder B * Concocting large amounts of Handgun
ammo wastes time, which affects your final grade.
Max grenade
launcher ammo glitch:
With this code you can put more than 6 rounds into your grenade launcher
at once. If you have 6 fire rounds in your grenade launcher, and you have
138 regular rounds in your item box, combine the ammo onto the grenade
launcher with the fire ammo in it (it works with any ammo as long as the
two are different) and the 6 fire ammo should be in your item box and
the 138 in your gun! No reloading.
Misc hints:
The shotgun can be
your best friend against normal zombies. When they come in small numbers
or single file, aim and wait until they are almost on you and fire once
for an instant, brain-exploding head shot, or aim straight at a group
to hit a wide spread of targets. Don't be afraid to run away very fast,
especially when you're low on ammo or when you're facing Nemesis in the
earlier parts of the game. Hand-to-hand combat with the knife against
the undead is never a good idea. The Magnum almost always unleashes an
instant-death head shot on zombies, but the ammo for it is scarce most
of the way, so it pays to save it for later. Because you get branching
choices for certain events, always pay attention to your environment for
clues to how the choices might lead; they inevitably trigger an FMV sequence
that shows Jill escaping in the fashion you selected. Most of the time,
the outcomes are predictable, and usually your choice doesn't particularly
matter to the rest of the game.
Epilogues:
Successfully complete the game under the hard difficulty setting to unlock
Epilogues. Epilogues are a short diary description of each character in
the entire Resident Evil series which describes what happened with that
specific person after their adventure. Getting better ratings can unlock
the other epilogues. There are eight total Epilogues that can be unlocked.
Medical locker
combination:
To get the combination to the medical locker in the hospital, go to the
room next to that room. Check the dead body in the corner to find one
of the following combinations: "513", "101", "498",
or "517".
Magnum:
Go directly to the Evidence Room in the Police Station. Go to the number-based
lock with the S.T.A.R.S Emblem Key. Use one of the following three passwords:
"0131", "4011", or "4312". You will receive
the Emblem Key. Go to the locker in the S.T.A.R.S Office. Open the locker
to get a Magnum.
Water combination
code:
At
the water sample machine near the dead factory, enter "1 Right"
for A, "3 Right" for B, and "4 Left" for C. That should
unlock half of the lock to the door next to the elevator.
Music Box
code:
One of the codes for the music box in the top or the tower is Down, Up,
Up, Down, Down, Up.
Run on one
foot:
When running, quickly and repeatedly tap Square. Jill will run on one
foot, and her other foot will never touch the ground.
Saving Ammo:
In the begining Brad will get attack by a zombie in the BAR. He will throw
him and the zombie will come back at him. Jill will run over, You will
take control. DON'T help brad kill the zombie. You will save 5 to 7 shots
if you don't shoot. That is where you save ammo.
Jill's diary:
To get Jill's Diary (a file), collect all thirty files in the game in
order. Then the first file (Instructions Manual, blue) will become Jill's
Diary.
Barry Burton
ending:
The only way to see Barry is if ending B is unlocked. To get this ending
the following two points must be done:
The Trolley:
Jump out the window:
Fighting Nemesis Type B on the bridge: Jump off.
After the jump off decision, the final area of the game will take a somewhat
different path. You will have to fight off Nicholai in a chopper. It is
recommended that you bring a Magnum and Grenade Launcher (or Rocket Launcher
if it has been found). You can also choose to negotiate with him.
Enhanced Weapons/Ammo:
When creating ammo with the reloading tool, save enough gunpowder to mix
up the same type of ammo eight times. On the eighth time, the game will
prompt "Do you want to create the enhanced ammo?". Select "Yes".
This ammo is more powerful, may have slightly different effects, and once
loaded into a weapon will change it into an "enhanced weapon".
Once you have loaded a weapon with enhanced ammo, do not reload it with
regular ammo. You can only create two types of enhanced ammo: 9mm handgun
bullets and shot gun shells. Also, do not combine enhanced ammo with regular
ammo.
Make your
own shotgun:
In order to make a shotgun you must have gunpowder BBB, grenade rounds,
and the mixing tool. Mix gunpowder BBB with the grenade rounds to make
shotgun parts. Next, mix the shotgun parts with the mixing tool to make
the shotgun.
The three
jewels in the clock tower:
When you enter the room in the clock tower with the three statues holding
trays, take the obsidian, crystal, and amber jewels from them. There are
three clocks on the wall besides the two dead bodies. Going from left
to right, place the amber jewel in the first tray, the obsidian jewel
in the middle tray, and the crystal jewel in the third tray. The middle
clock will open and you will get a gold gear. Combine it with the silver
gear and place it in the slot on the third floor.
Easiest way
to get all epilogues:
first complete the game as quickly as possible don't fight the nemesis
just RUN for the exit once you have completed it you will get an epilogue
two or three costume and more importantly the mercenaries game then use
mihail to get unilimted ammo assault rifle and the rocket launcher.now
have some fun and just work your way through with that lot you can kill
the nemesis in two hits (anyone of his mutations apart from the last one!!!!)
then it will tak time but it will be extremly easy.
Save ammo:
When you get the shotgun and the lighter oil run to the other which is
near the entrance to the bar there are three zombies and two that are
eating you don't need to shoot them just run past them this is another
place to save ammo.
Guns against
the monsters:
Zombie:
The shotgun and the magnum are best to kill zombies. Not so good with
the handgun which takes about 8 bullets to kill them.
Dog:
Use either your shotgun or magnum. Best not to use your handgun.
Crow:
The best gun for a crow is a hand gun with one shot and it will die.
Drain Demios:
The best guns are the shotgun, magnum and grenade launcher if found.
Spider:
Use your shotgun, magnum and grenade launcher.
Hunter:
The best guns are the Assault Rifle, Grenade launcher. Not so good with
the shotgun if you use it you will need health spray.
Grave Digger:
The best is acid rounds, freezer rounds maybe flame rounds if you have
the shotgun or The Assault Rifle bring lots of herbs.
Slugs:
You meet these in the Hospital but the best gun is the handgun.
Nemesis:
Assault Rifle is good but bring health sprays. Magnum not so good but
only if he is weak, shotgun not so good same with the Magnum, handgun
never good against Nemesis or you will meet hell, Flame rounds extremely
good against Nemesis, Acid rounds alright, Freezer rounds good and the
Rocket launcher is good for the Last mutation of Nemesis until you get
him into the bullets of the railgun to blow him.
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