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Bathhouse:
Alternate Shetland Death
At the end of the level, Shetland and Sam will be on top of a roof with
their guns pointed at each other. After a short conversation, Shetland
will put his gun away and say "You wouldn't shoot an old friend".
You are given a choice, shoot or put your gun away. If you shoot, Shetland
will stumble backwards and the intermission sequence for the level's ending
will play. However if you put your gun away, Shetland will quickly pull
his gun out and point it at Sam. Sam will duck his weapon and stab Shetland
in the stomach before throwing him. This will then start the same ending
sequence.
Bathhouse:
Finding the bombs
After going through the gate when chasing Shetland, the first bomb is
directly to the left of the gate that you enter. Go left through a little
crevice and you should see a red light flashing. Go to it and disarm it.
When you do that, one of Shetland's gaurds will walk up the stairs. Kill
him. To get to the second bomb, go up the stairs. Turn left then turn
right and look straight ahead. You should see another red flashing light
down below the walkway. Hop over the ledge of the railing and disarm the
second bomb. When you are done disarming the bomb, jump on to the railing
and pull yourself up. Two guards will be to your left, walking on the
walkway. They will probably hear you; get ready to kill them. It is fairly
difficult to kill them without losing a lot of life, or at least dying.
After you kill them, go down the walkway to the back wall. About halfway
you will see another red flashing light. Jump across the little gap and
disarm it. A guard will come through the back door right when you disarm
the bomb. Kill him, then go through the door and meet Shetland. You will
then have to make a critical choice; note: pull the trigger. It would
be a good idea to quicksave the game whenever you disarm and kill the
guards.
Cameras In
The Dark
Cameras that do not use thermographic vision can be be fooled by shooting
out all the ambient and direct light sources to darken the area. As long
as the light meter is completely dark, these normal cameras cannot see
your spy.
Catching Shetland
Have your sniper zoomed-in on the guard. When there is a fight, shoot,
run, and catch Shetland. Then, end the mission.
Cheat Mode
Use a text editor to edit the "[profile name].ini" file in the
"\documents and settings\all users\application data\ubisoft\tom clancy's
splinter cell chaos theory\profiles\[profile name]" folder. Add the
line. Bind one of the following codes to a function key as indicated,
then press it during game play to toggle the corresponding cheat function.
For example, make the corresponding changes to that file.
F2=invisible
F3=invincible
F4=ammo
Effect - Code
Flight mode - fly
Get health - health
Get ammunition - ammo
Invisible to NPCs - invisible
Invincibility - invincible
Spawn airfoil round - summon echeloningredient.eringairfoilround
Spawn flashbang - summon echeloningredient.eflashbang
Spawn frag grenade - summon echeloningredient.efraggrenade
Spawn smoke grenade - summon echeloningredient.esmokegrenade
Spawn sticky camera - summon echeloningredient.estickycamera
Spawn sticky shocker - summon echeloningredient.estickyshocker
Spawn wallmine - summon echeloningredient.ewallmine
Displace International
Milan Nedich Objective
Laser mic and record (by zooming in with the EEV) the conversation on
the third floor when a merc is assigned to the penthouse by an executive
(the room is first one on your right when you get off the elevators on
the third floor). Aim the EEV (binoculars) at the glass. This is the only
way to get credit for listening to the conversation.
Dvorak's Output
Speak to the old man multiple times until the conversation clears and
he walks to the area with two of the five tubes. With only three tubes
to watch over, Fisher can hit the switch on the tubes as the lights above
each tube go from green to orange. Hit the switch before they turn red
and overheat to get past this part.
Elite Mode
Complete the game successfully. Elite mode starts the game with only the
knife and unloaded guns.
Hokkaido Milan
Nedich Objecitve
Inspect the two SUVs' license plates either remotely (through Fisher's
binoculars) or by interacting with them up close. Redding sheds some light
on the real Milan Nedich.
Metal Gear
Solid
Enemies in the Kokubo Sosho's (stage 10) basement have LTL (Less Than
Lethal) stunguns. Interrogate any of the guards in the basement about
their zapping toy for some amusing comments regarding ammunition. Take
that Snake!
Prince of
Persia
During Stage 5, while infiltrating Displace International, Fisher will
be able to come across two guards talking about another great UbiSoft
hit the Prince of Persia Warrior Within. It is the small cafe next to
a laser filled hallway, past a keypad locked door. A second way to access
the room is through a vent, but about half the conversation is muffled
due to Fisher being stuck inside a vent.
Sneaking
If you move around with your gun drawn, the noise meter will not move.
This is very useful when sneaking up on someone quickly.
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