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| S.T.A.L.K.E.R.: Shadow of Chernobyl cheats for the PC | ||||||||||||
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Hint - Free Stalker
Suit From A New Game Climb the ladder but do not enter the attic. Instead, walk around the ledge formed where the roof and walls meet. You can work your way onto the roof of the house that way. Once on top of the roof of this house, there is an identical house north of the one you are on. You can sprint and jump to the roof of that adjacent house (you take a little damage). When you get to the second house's roof, carefully make your way to the side with a hole in the roof -- just past it, you should be able to make out a wooden crate you can destroy. If you spoke to Wolf and accepted the mission to rescue Nimble, you should have a pistol. Shoot the wooden crate
and a Stalker suit (worth 15,OOO Rubles) will be inside. Simply grab it
and you'll be immediately better off than you think you could be! You can try this against some of the Freedom NPCs in the Army Warehouses who are standing next to what amounts to a giant bomb that only needs your gunfire to detonate. In fact, if you have the patience to locate red explosive barrels in pacified areas, you can use this exploit to bag a lot of items and loot. Hint - Make the
Dead More Useful Than Radioactive Fertilizer However, you should notice you can load all of those items on a human dead body (not animals or mutants), and simply use the SHIFT + USE function to drag the corpse along with you. This way, you can load a corpse with any number of items and move them from one location to another. Since you cannot attack while dragging a corpse, you may only want to use this "one slow trip" when in a situation that has left very few enemies on the map. Additionally, you
cannot take a dead body from one place to another (meaning all this must
take place on the same map). Items on dead bodies also randomize once
you switch maps, so never leave items you want to keep on a dead body,
or you lose them forever when you go to another place. Talk to the guards at the Freedom base and tell them about the Duty raiders so you can enter their headquarters building. Once inside, there are two NPCs on the first floor -- Skinflint (their trader) and some guard in front of their armory. Save the game (in case something goes wrong), and use the knife's secondary attack (the puncture) to kill the armory guard. Because the attack is silent, no one should hear the scuffle. You can enter the armory and make use of their stash boxes, and take the TSR 301 with the attached 203 launcher. If in the case the gun is no where to be found, it might have fallen off the table it was resting on. You should be able to spot it on the floor in the corner of the armory. With a little crouching and manuevering, you should be able to pick it up.
To the right of the Duty Camp gate is a climbable tower. Climb to the top and jump onto the nearby roof. Run in the direction directly away (180 degrees) from the Duty Guards. At the edge, jump between two smokestacks to the lower-level roof directly opposite. From there drop to the ground. Notice you jumped over a mass of jumbled pipes and such. Look around first before moving. You'll see a room with a Duty Officer standing in it, alone. Go in and talk to him. He also will buy anything you bring him, and seems to have an unlimited amount (over continuous visits) of ammo. Do his mission if you like, but it's very difficult. When you're ready to leave, don't go out through the front gate. You'll just get shot. Instead, go over and look at the jumble of pipes and ducts. You can jump up onto them and by careful manipulation of the jump / crouch / low crouch / move forward keys you can snake your way over an obstructing pipe and get out. With skill and practise you can be in and out in mere minutes. Having lots of Vintar ammo makes life substantially easier in the game. This works in the upgraded version of the game too. |
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