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Console
Mode
Press (~,Ctrl, and Alt) to bring up the game console during play and enter
the following codes to activate them. Make sure you press "Enter"
after you type each code in!
Cheats - Effect:
give item_health_mega - +100 health up to 200
g_showplayershadow # - 1 shows shadow, 0 removes it
com_showfps # - 1 to show frame rate on screen constantly, 0 to turn it
off
pm_thirdperson # - 1 turns third-person mode on, 0 turns it off
give all - All weapons with full ammo, health and armor
com_allowconsole 1 - Allows console opening and closing with just ~
editor - Close the game and open the map editor
kill - commit suicide
testlight - Creates a new light source where you're pointing
benchmark - game benchmark
give weapon_dmg - get a dark matter gun plus some ammo
give weapon_grenadelauncher - get a grenade launcher plus some ammo
give weapon_hyperblaster - get a hyperblaster plus some ammo
give weapon_lightninggun - get a lightning gun plus some ammo
give weapon_machinegun - get a machinegun plus some ammo
give weapon_nailgun - get a nailgun plus some ammo
give weapon_railgun - get a railgun plus some ammo
give weapon_rocketlauncher - get a rocket launcher plus some ammo
give weapon_shotgun - get a shotgun plus some ammo
give weapons - get all weapons without any ammo
give ammo - give ammo
give all weapons - gives all weapons
gfxinfo - graphics card information
pm_noclipspeed # - How fast you move in noclip mode
pm_crouchspeed # - How fast you move when crouched
pm_speed # - How fast you move when running
pm_jumpheight # - How high you can jump
quit - immediately exit from game
give armor - max armor
give health - max health
killmonsters - remove all monsters and NPCs from current level
poplight - Removes a "testlight"-created light source
screenshot X Y - replace X and Y with 4:3 screen resolutions, like 800
600 or 1024 768
avidemo - save a demo of your playing to an AVI movie file
g_knockback # - Set to 0 to keep monster attacks from knocking you around
g_stoptime # - Set to 1 to stop time (can only move around) and 0 to restart
time
spawn char_marine - summons a marine who'll help fight
spawn char_marine_medic - summons a medic who can heal you
spawn char_marine_tech_armed - summons a tech who can fight and restore
your armor
noclip - toggle ability to fly and move through solid objects
GOD - Toggle GOD Mode
notarget - toggle invisibility
spawn weaponmod_rocketlauncher_homing - Adds guided missile functionality
(Right-click)
spawn weaponmod_lightninggun_chain - Allows lightning to jump between
nearby enemies
spawn weaponmod_hyperblaster_bounce1 - Allows shots to bounce off of walls
spawn weaponmod_machinegun_ammo - extended clip to 80
spawn weaponmod_rocketlauncher_burst - Fire up to 3 rockets in rapid succession
spawn weaponmod_nailgun_ammo - firepower mod Increses firerate and amount
spawn weaponmod_nailgun_rof - firepower mod Increses firerate and amount
spawn weaponmod_nailgun_power - firepower mod Increses firerate and amount
spawn weaponmod_nailgun_seek - Homing nails with scope
spawn weaponmod_railgun_penetrate - Much more damaging railgun
spawn weaponmod_shotgun_ammo - Reloads using clips, instead of 1 shell
at a time
Switch to indicated weapon slot, regardless if you have a weapon there
_button0
Switch to indicated weapon slot, regardless if you have a weapon there
_button1
Switch to indicated weapon slot, regardless if you have a weapon there
_button2
Switch to indicated weapon slot, regardless if you have a weapon there
_button3
Switch to indicated weapon slot, regardless if you have a weapon there
_button4
Switch to indicated weapon slot, regardless if you have a weapon there
_button5
Switch to indicated weapon slot, regardless if you have a weapon there
_button6
Switch to indicated weapon slot, regardless if you have a weapon there
_button7
Show AAS stats - aasStats
Adds debug arrow - addarrow
Core to game chat lines - addChatLine
Add debug line - addline
Scale contact friction - af_contactFrictionScale
Force the given friction value - af_forceFriction
Name of the body to highlight - af_highlightBody
Name of the constraint to highlight - af_highlightConstraint
Scale the joint friction - af_jointFrictionScale
Maximum angular velocity - af_maxAngularVelocity:
Maximum linear velocity - af_maxLinearVelocity
Show structures of articulated figures not at rest - af_showActive
Show bodies - af_showBodies
Show body names - af_showBodyNames
Show constraint names - af_showConstraintNames
Show constraints - af_showConstraints
Show the inertia tensor of each body - af_showInertia
Show joint limits - af_showLimits
Show mass of each body - af_showMass
Show primary constraints only - af_showPrimaryOnly
Show articulated figure CPU usage - af_showTimings
Show the total mass of each articulated figure - af_showTotalMass
Show tree-like structures - af_showTrees
Show velocity of each body - af_showVelocity
Skip friction - af_skipFriction
Skip joint limits - af_skipLimits
Skip self collision detection - af_skipSelfCollision
Test for bodies initially stuck in solid - af_testSolid
Scale time - af_timeScale
Use impulse-based contact friction - af_useImpulseFriction
Use impulse-based joint friction - af_useJointImpulseFriction
Use linear time algorithm for tree-like structures - af_useLinearTime
Use constraint matrix symmetry - af_useSymmetry
Enable blocked fail safe handling - ai_blockedFailSafe
Draw movement information for monsters - ai_debugMove
Display script calls for the specified monster entity number - ai_debugScript
Draw trajectory tests for monsters - ai_debugTrajectory
Draw attack cones for monsters - ai_showCombatNodes
Draw obstacle avoidance information for monsters. - ai_showObstacleAvoidance
1
Draw path_* entities ai_showPaths:
Unknown ai_testPredictPath
Write .AVI for a command demo aviCmdDemo
Save demo in .AVI format avidemo
Write .AVI for the current game aviGame
Game benchmark benchmark
Bind command to a key bind
Bind ragdoll at the current drag position bindRagdoll
Blink a debug line blinkline
Center view centerview
Check if new version of the game is available checkNewVersion
Clear the console clear
Clear all lights clearLights
Drop current weapon clientDropWeapon
In-game GUI message mode clientMessageMode
Voice chats clientVoiceChat
Team voice chats clientVoiceChatTeam
Close the view showing any notes for this map closeViewNotes
Cull back facing polygons cm_backFaceCul
Debug collision detection cm_debugCollision
Color used to draw the collision models cm_drawColor
Draw filled polygons cm_drawFilled
Draw internal edges green cm_drawInternal
Collision mask cm_drawMask
Draw polygon and edge normals cm_drawNormals
Show collision model info collisionModelInfo
Use ~ to toggle console com_allowConsole
Sample input from the async thread com_asyncInput
Mix sound from the async thread com_asyncSound
Compress saved games com_compressSaveGame
Force generic platform independent SIMD com_forceGenericSIMD
Unknown com_guid
Record journal com_journal 1
Play back journal com_journal 2
Set hardware classification to com_machineSpec
Set hardware classification to not detected, com_machineSpec -1
Set hardware classification to low quality, com_machineSpec 0
Set hardware classification to medium quality, com_machineSpec 1
Set hardware classification to high quality, com_machineSpec 2
Set hardware classification to ultra quality com_machineSpec 3
Make a build com_makingBuild 1
Marker for memory stats com_memoryMarker
Run one game tick every async thread update com_preciseTic
Purge everything between level loads com_purgeAll
Show async network stats com_showAsyncStats
Show frame rate com_showFPS
Show framerate com_showfps 1
Show total and per frame memory usage com_showMemoryUsage
show sound decoders com_showSoundDecoders
Skip the renderer completely com_skipRenderer
Show engine timings com_speeds
Print time in milliseconds with each console print com_timestampPrints
1
Print time in seconds with each console print com_timestampPrints 2
Update the load size after loading a map com_updateLoadSize
Hold last amount of detected video RAM com_videoRam
Combine six images for roq compression combineCubeImages
Compress a demo file compressDemo
Time messages displayed when console is displayed con_notifyTime
Speed at which the console moves con_speed [number]
Dump the console text to a file conDump
Connect to a server connect
Crash game crash
Restart the cvar system cvar_restart
Apply damage to an entity damage
Launch script debugger debugger
Print parses decl_show 1
Print parses and references developer decl_show 2
Delete selected entity deleteSelected
Hold [Enter] to zoom view demoshot
Load a map in developer mode devmap
Open directory dir
List a folder with sub-folders dirtree
Disassembles script disasmScript
Disconnect from a game disconnect
Compile map dmap
Skip to last level doomhell
Print indicated text echo ex
Launch in-game Declaration Editor editDecls
Launch GUI Editor editGUIs
Change lighting editlight
Launch level editor Radiant editor
Launch in-game Particle Editor editParticles
Launch in-game PDA Editor editPDAs
Launch in-game Script Editor editScripts
Change sounds in editor area editsounds
Take an environment shot envshot
Cause an error error
Execute a config file exec
Exit game exit
Exit command demo exitCmdDemo
Export models exportmodels
Finish the build process finishBuild
Freeze everything on screen freeze
Freeze game for indicated number of seconds freeze [number]
Armor takes this percentage of damage g_armorProtection [number]
Armor takes this percentage of damage in MP g_armorProtectionMP [number]
Maintain even teams g_balanceTDM
Show blood splats, sprays, and gibs g_bloodEffects
Set seconds to allow game to run when skipping cinematic g_cinematicMaxSkipTime
[number]
Pregame countdown in seconds g_countDown [number]
Scale final damage on player by this factor g_damageScale [number]
Score review time in seconds at end game g_gameReviewPause
Set how much health to take in nightmare mode g_healthTakeAmt [number]
Set how low can health get taken in nightmare mode g_healthTakeLimit [number]
Set how often to take health in nightmare mode g_healthTakeTime [number]
Control the weapon sway in MP g_mpWeaponAngleScale [number]
Show muzzle flashes g_muzzleFlash [0 or 1]
If nightmare mode is allowed g_nightmare [0 or 1]
Game password g_password [password]
Display current frame number for camera when playing cinematics g_showcamerainfo
Enable shadow of player model g_showPlayerShadow
Draw entities and their targets; hidden entities are gray g_showTargets
Display current animation and frame number for testmodels. g_showTestModelFrame
Skip damage and other view effects g_skipViewEffects
Let spectators talk to everyone during game g_spectatorChat
Draw arrows over teammates in team deathmatch g_TDMArrows
Number of frames to blend g_testModelBlend
Test model rotation speed g_testModelRotate
Test particle visualation; set by the particle editor g_testParticle
Name of the particle being tested by the particle editor g_testParticleName
Name of material to draw over screen g_testPostProcess
Display game class info game_memory
Cause a game error gameError
Kick player from multi-player game gameKick [name]
Kick indicated player name gameKick [name]
Print current view position getviewpos
Show graphics info gfxInfo
Gametype filter gui_filter_gameType
Password filter gui_filter_password
Players filter gui_filter_players
Send heartbeat to master servers Heartbeat
Show help help
Hitch the game hitch
Show IK debug lines ik_debug
Enable IK ik_enable
Name of log file; if empty "qconsole.log" will be used ilFileName
Set the maximum texture anisotropy if available image_anisotropy [number]
See texture MIP usage image_colorMipLevels
Control texture downsampling image_downSize
Control normal map downsampling image_downSizeBump
Control normal map downsample limit image_downSizeBumpLimit
Control diffuse map downsample limit image_downSizeLimit
Control specular downsampling image_downSizeSpecular
Control specular downsampled limit image_downSizeSpecularLimit
Change texture filtering on mipmapped images image_filter
Ignore high quality setting on materials image_ignoreHighQuality
Change lod bias on mipmapped images image_lodbias
If 0, dynamically load all images image_preload [0 or 1]
Round bad sizes down to nearest power of two image_roundDown
If 1, print number of outstanding background loads image_showBackgroundLoads[0
or 1]
Allow alpha/intensity/luminance luminance+alpha image_useAllFormats
If 1, do background load image caching image_useCache [0 or 1]
If 0, force everything to high quality image_useCompression [0 or 1]
Write batch file for offline compression of .DDS files image_useOfflineCompression
Use .DDS files if present image_usePrecompressedTextures
Write .tgas of the final normal maps for debugging image_writeNormalTGA
Write .DDS files if necessary image_writePrecompressedTextures
Write .TGAs of the non normal maps for debugging image_writeTGA
Angle change scale when holding _speed button in_anglespeedkey
Look around with mouse (reverse _mlook button) in_freeLook
Enable mouse input in_mouse
Restart the input system in_restart
Yaw change speed when holding _left or _right button in_yawspeed
Keep last test model in the game keepTestModel
Kick client by connection number kick
Kill the player kill
Remove all monsters killMonsters
Kill all moving enemies killmoveables
Remove all moveables killMoveables
Kill all non-moving enemies killragdolls
Scan LAN for servers LANScan
Show LCP solver failures lcp_showFailures
List active game entities listActiveEntities
List articulated figures listAF
List all animations listAnims
List audios listAudios
List key bindings listBinds
List game classes listClasses
List commands listCmds
List collision models listCollisionModels
List cvars listCvars
List all decls listDecls
List all keys used by dictionaries listDictKeys
List all values used by dictionaries listDictValues
List emails listEmails
List game entities listEntities
Lists indicated def file settings listentitydefs
List entity defs listEntityDefs
List FX systems listFX
List game commands listGameCmds
List GUIs listGuis
List decl text character frequencies listHuffmanFrequencies
List images listImages
Lists indicated def file settings listlightdefs
List all debug lines listLines
List materials listMaterials
List model defs listModelDefs
List all models listModels
List all video modes listModes
Lists images of monsters listmonsters
List particle systems listParticles
List PDAs listPDAs
List the entity defs listRenderEntityDefs
List renderer commands listRendererCmds
List scanned servers listServers
List skins listSkins
List sound commands listSoundCmds
List active sound decoders listSoundDecoders
List all sounds listSounds
List sound shaders listSoundShaders
List the spawn args of an entity listSpawnArgs
List system commands listSystemCmds
List tables listTables
List tool commands listToolCmds
List type info listTypeInfo
List vertex cache listVertexCache
List videos listVideos
Load a game loadGame
Localize GUIs localizeGuis
Localize maps localizeMaps
Mouse pitch scale m_pitch
Show mouse movement m_showMouseRate
Number of samples blended for mouse viewing m_smooth
Mouse strafe movement scale m_strafeScale
Number of samples blended for mouse moving m_strafeSmooth
Mouse yaw scale m_yaw
Process giant images MakeMegaTexture
Create memory dump memoryDump
Modify shader parms on all lights modulateLights
Show next animation on test model nextAnim
Show next animation frame on test model nextFrame
Load next map on the server nextMap
No clipping noclip
List search paths path
Play back a demo playDemo
Set the given model on the player playerModel [model name]
x/y size of player's bounding box pm_bboxwidth
Bob much faster when crouched pm_crouchbob
Height of player's bounding box while crouched pm_crouchheight [number]
Speed the player can move while crouched pm_crouchspeed [number]
Height of player's view while crouched pm_crouchviewheight [number]
Height of player's bounding box while dead pm_deadheight [number]
Height of player's view while dead pm_deadviewheight [number]
Approximate height the player can jump pm_jumpheight [number]
Amount player's view can look down pm_maxviewpitch [number]
Speed the player can move while in noclip pm_noclipspeed [number]
Height of player's bounding box while standing pm_normalheight [number]
Height of player's view while standing pm_normalviewheight [number]
Bob faster when running pm_runbob
Speed the player can move while running pm_runspeed [number]
Size of the spectator bounding box pm_spectatebbox [number]
Quake 4 level codes
The password screen is the standard console, which can be gotten by holding
Ctrl and Alt and pressing ~ (tilde). After the console's up, type "map
game/mapname", replacing mapname with one of the codes listed below.
For example, to start a new game in the Nexus Core area, you'd type: map
game/core1.
code - Effect:
airdefense1 - Air
Defense Base (beginning of game)
airdefense2 - Air Defense Trenches
convoy2 - Aqueducts
convoy2b - Aqueducts Annex
convoy1 - Canyon
walker - Construction Zone
network2 - Data Networking Security
network1 - Data Networking Terminal
process2 - Data Processing Security
storage2 - Data Storage Security
dispersal - Dispersal Facility
process1 - game/process1
storage1 - game/storage1
hangar1 - Hangar Perimeter
hangar2 - Interior Hangar
mcc_landing - MCC Landing Site
core1 - Nexus Core
hub2 - Nexus Hub
hub1 - Nexus Hub Tunnels
mcc_1 - Operation: Advantage
mcc_2 - Operation: Last Hope
building_b - Perimeter Defense Station
putra - Putrification Center
recomp - Recomposition Center
medlabs - Strogg Medical Facilities
core2 - The Nexus
tram1 -- Tram Hub Station
tram1b - Tram Rail
waste - Waste Processing Facility
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