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Unlockable: Exclusive
ASE Skin
Enter the following (CASE SENSITIVE) code under "Promotional Code"
in the Extras Menu to unlock the ASE (All-Seeing Eye) for single- player
mode: NewASE11
Unlockable: Secret
Service Skin
Enter the following (CASE SENSITIVE) code under "Promotional Code"
in the Extras Menu to unlock the Secret Service skin for online play:
SuitMP13
Unlockable: Cheats
Gathering Achievements unlocks the following cheats for single-player
ONLY. They may be toggled on and off in the Cheats Menu under Main Menu/Extras/Unlockables.
Stopping Power
(One hit kills) - Earn the "Campaign Award" Achievement / Complete
all single-player missions
Fully Stocked (Infinite Ammo) - Earn the "Annihilator Award"
Achievement / Kill 1,000 enemies
Fiery Death (Disintegrations for all enemies) - Earn the "Secret
Master Award" Achievement / Find all secrets (Data Disks and Hidden
Messages) in the single-player campaign
Unlockable: Concept Art
You can unlock six concept art galleries by collecting the Conspiracy
Data Disks. For every ten you collect, you unlock one of the six galleries.
You may collect them in any order.
Unlockable: Drone
To unlock Drone for single-player enter this (CASE SENSITIVE) code: Drone4SP
Hint: Hop the Invisible
Wall in Gridlock
At the end of Mission 5, Gridlock, there is a Drudge ammo cache in the
far right corner as seen from the entrance. Hop onto it and, from there,
hop onto the hedge directly in front of you. Walk forward a few paces
and drop down to your left. If done correctly, you should be on the other
side of the invisible wall around the helicopter.
Hint: Charge Exploit
On weapons that may be charged up (e.g. The Deatomizer and Strike Rifle),
charge a shot, melee, then press reload quickly and the charged shot will
be stored for use -- and you don't have to hold down the trigger! Press
the trigger once to release the charged shot.
Hint: Useless Flashlight
In a multiplayer battle, acquire a chargeable weapon (Strike Rifle, Warp
Pistol, Deatomizer) and charge it up, then press the pause button. You
will hear a firing noise, but you won't see a bullet (although ammo will
be depleted). After unpausing, a small remnant of light will be leftover
on the gun. It will not be apparent to opposing players and will stay
with you till you get killed. It does nothing to enhance gameplay, whatsoever.
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